AMD FX-8320E Review Part 2

Here is the gaming side of my review of the AMD FX-8320E. I have split this review up into 2 parts as it was starting to look too long and people would just scroll down to see the conclusion of the review at that was it. The games I have done are ones with pre defined benchmarks and I made sure they replicate the actual performance of the game.

All games have been ran at 1080p at the highest preset settings. I done this to take away any pressure from the GPU even tho i could have done the same thing by going down in resolution. All graphs are showing the AVERAGE frames per second.


Here we have Batman: Arkham City. You can see that there is not much of a difference between the overclocked CPU’s . The average difference is only 8FPS which is not much at all.


Now with Batman: Arkham Origins even tho it is an nVidia title you can see that it will push into the the 140s mark even with no overclock. This game is where you can see core count does help.


With Bioshock Infinite I noticed that no matter what I done i could not get over 100FPS. As you can see the core count is useless here its more about the core speed.


Again we have another title that is heavily on the core speed over the core count.  While this game doesn’t look demanding it does need some decent CPU performance.


Here we have another driving game. There is not much of a difference between Dirt and Grid other then the amount of FPS. its around the same amount of percentage difference.


With Hitman: Absolution we see that core count is where it starts to show its strength over clock speed. This game is quite demanding and quite CPU bound and it starts to show that core count is needed these days with titles coming out like this one.


With Metro: 2033 I done so many runs of this and the only way I got over 60FPS was with the overclocked 8320E at these settings. It is a great game but quite demanding on CPU and GPU, that said it is an nVidia game title where PhysX will make a difference.


Now with Metro: Last Light we have the same performance as the prequel. You can see that this nVidia title does need more core speed to help with the PhysX side of things.

sleeping dogs

Sleeping Dogs is a great title to show that you don’t need to make games with a lot of ambient objects and make it CPU bound. Here we see that this is heavily GPU bound no matter what CPU you use.


Sniper Elite 3 is a great game that has the option to change API which can yield better performance. while the 6300 is better with Mantle this game also uses all cores of both CPUs. These tests were done with NO supersampling on at all. Here DirectX starts to get better with the core count.


Thief is another title that can use Mantle from AMD. Here you can see that this is a very CPU bound game no matter what you use. With Mantle the average fps was the same as the max on the DirectX runs. It just shows that Mantle is needed for games like these where you can get the most out of all your hardware.


Now the last one of them all. Tomb Raider 2013 is a great game that uses your system to its potential no matter what side of the fence you sit on. With Tomb Raider it looks like I was held back by my GPU even at 1080p on ultimate settings.

For anyone who wants to look here is the CPU-Z for the 8320E at 4.7Ghz


Now the part that i think is the hardest and that’s where i say if the upgrade is worth it. For me if I had to go back in time and do this all over again I would have done it even earlier as the performance difference is not much but when you render or use programs or games that use multiple cores it does help and it means you don’t have to spend thousands on a complete Intel enthusiast line of CPU’s which are not cheap at all.  I will be doing more tests later when new games come out and will also check out a freesync monitor when I can get my hands on one of them.

Thanks for checking out this review. Please leave feedback in the comments if you feel like it can help me.

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